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What I will be working on over the next couple of
By: Talibar Zukro , on: 2020-01-14 17:05:59
Just a brief update: Your ship inventory will show basic stats for your ship.

I wanted to share what the next few phases of work will be for me during the next few weeks. I am working on different things for the game at the moment. One thing that will be repeatedly changing over the course of the next few weeks is the chat system. At the moment, it functions appropriately for the intended purpose it has. I would love to add more commands and even some emoji's. But in the grand scheme of things, it isn't a deal breaker. They will be added eventually, but it isn't the priority. Here are the phases of updates I am working on in no particular order for the next couple of weeks to a month:

Credit Transfer:
-Support for different currencies
-Support for anonymous transfers
-Setting up salaries, when to automatically disperse them and a forced dispersal.
-Adding support to set up automatic salaries for new joinies of your faction.

-Adding support to spend OOGP to add more forums and departments.
-Public faction forums
-Ability to add departments and department news and department forums.
-Ability to add live chat to factions and their departments

-Basic Ground to Ground Travel
-Basic Grid Travel within terrain or city.
-Basic boarding ships and having a passenger manifest
-Travel requiring you be on board a ship.
-Room travel within entity.
-Ship scanning so you can see what ships are there.

Chat(Once room travel is implemented):
-Clear chat window when you leave a location. Chat Window will only register the chats that occurred from when you last got to your location until you leave. Once you leave, it will be cleared and the next time you go, the conversation window will start fresh.

Chat Script for Droids, NPC's and characters:
-Basic functionality will be implemented so that you can create a basic chat or dialogue without programming. Advanced options will come later.

-Basic Make Over capability.

The idea is that these features are implemented within a couple of weeks to a month. However, one feature can take from 2 days to 10 days to implement. So be patient. I am the sole programmer and designer and runner of this entire site and game.
Joseph DiPerla


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