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New host and some changes coming in 2 weeks
By: Talibar Zukro , on: 2018-08-09 21:31:16
I know it's been a while since we had a significant update. Not too long ago I submitted a patch update to the site which fixed some behind the scenes things. We also added thousands of systems and planets to the game. Factions are here and finally working to an extent. The forums are fully operational and the RP Elements are functioning to an extent.

Over the next two or maybe three weeks you will see some other significant updates.

The first update will be in the form of a new host provider. After the current host pulled it's latest stunt, I no longer trust them. The other issue is that there are limited amount of MySQL connections which can hang up the game or suspend the service. The new host solves that issue. As a result, that means the current chat system can allow for some improvements as that primarily used the local host and not the database server for chats. We will no longer have it function in that manner as it is not reliable or feature full.

Another update will of course include further patches behind the scenes. The game uses some 800,000 lines of code that I developed on my own over the years. If you really think about it, that is too much code. It was over 1.2 million lines and I was able to reduce it making better use of classes, objects and such. Making use of Javascript also allowed a more AJAX interactive type website which reduced page loading, lines of code and such. These patches may never stop coming. But it is one that is also coming within the next few weeks. My estimated reduction of code will result in about 15,000 lines of code less. Compared to how much there is already, it seems insignificant. But it is not true. This reduces the load on the server, speeds up the game and site as well as makes coding more features in the future easier for me. It even makes it easier to find and trap errors and bugs.

A third feature includes better notifications for our users. The system is partially implemented. But due to the way the code was constructed years ago, implementing notifications was a pain and it was time consuming. This should be partially resolved with the new coding classes implemented. Therefore, implementing notifications should be an easier feat. You will therefore notice more notifications coming soon.

You may recall that the game setting has been changed from what it was originally established to be. This will now be a prequel game to the Star Wars Combine. It will take place in the Old Republic Era time frame of that game. This may not be an official prequel to the game. However, the story will be an official prequel story to a non-faction group within the Star Wars Combine. In time, it may be officially recognized within that community as well. As such, it is not necessary to play Star Wars Combine to play this game. Also as a result, you will notice content that will change to reflect that new history. You see it with the new factions that we have implemented already.

Discussing the subject of content... Even the sites content will be slightly updated to be more attractive to our users. That also includes a slight site redesign.

Monetary exchanges will also be possible between players, factions and faction to players and vice versa as well.

The next feature, which will be implemented a bit more later on, is detecting the force in a user and determining if they are a dark side user or not.

The last change will come in the form of travel and ship inventory. This is a temporary travel system as we make way for a more permanent one. This will come in a few phases internally...

1) Ship implementation. For now, ship implementation will not have room to room travel and will consist of bare minimum of functionality. The most important ones being sub-light travel and hyper-speed traveling. You can board and unboard a ship. Boarding and unboarding can be performed from ship to ship or station to station or planet to planet. A fleet of ships will be given to all factions. Each faction may disperse piloting capabilities to each of their members as they choose.

2) Planetary positioning. Every player will be moved to the galactic coordinates of the current planet they are on now. You will still be able to interact with other players as they are able to now.

3) Travelling. You will have the ability to travel whether you have a ship that you own/pilot or not. There will be a starport feature built into this early travel system. From there, you may choose a system and planet to travel to. The base travel time will be 10 hours, plus one minute for each coordinate distance. Each coordinate distance will earn you an XP in Starport travel. If you own your own ship or pilot one... You will instead have a base time of 5 hours. Distance will be calculated by a minute for each coordinate moved and then reduced depending on ship speed.For each distance coordinate travelled, you will receive 2 XP.

This system will be improved upon as time goes by. This is just an initial set up so we can have an additional way to keep busy and earn XP. It also gives us something to roleplay about.

So stay tuned and we hope to see you all soon!


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