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Dialogue Engine
By: Talibar Zukro , on: 2017-11-05 11:41:13
So one of the things I have been working on recently so that programming dialogue and quests are easier for everyone to perform is changing the format internally to XML. So you would have the ability to write the code in XML or use the built in editor to do so. It would look like this in XML Format:

<>
<> <>Start<>
<>Hello there Stranger.<>
<> You are an imperial scummbag, but I will help you out.<>
<>Screw you!<>
<>300<>
<
>
<
>



With this new system you will be able to add multiple conditions with multiple results, display actions, change character mood photo's, use wildcards, etc... As you notice there too, there are command options to reward a player on a quest, change variables and things like that.

This part is nearly done for public testing and use. Once completed, I Will have it published to the game.

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