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Roadmap 2018 January/February: Player/NPC Dialogue
By: Talibar Zukro , on: 2017-09-06 09:21:42
I posted a roadmap of things I want to perform, but starting in January, I will be working on updating the dialogue engine to something significantly more user friendly. As it stands now, you need to actually program your dialogue with a specially designed syntax which for a dialogue engine is very outdated. The engine itself is currently designed in Javascript with obfuscated code.

The issue with that is that it can be decompiled and easily read so that a user may cheat on future quests or see private dialogue not meant for them. The style of the system is also intimidating and difficult to program for a typical user.

In January/February of 2018, I intend to work on a new dialogue scripting engine. The one I plan to create will allow a user to develop dialogues via XML (With a planned visual editor to be released later on). The engine will run on a mixture of PHP and Javascript, only allowing the HTML source code to display essential code without revealing anything that may allow a user to cheat on a quest or see information they shouldn't see.

I will keep you posted on the development.

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