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Project of the week: Better Battle simulations
By: Talibar Zukro , on: 2017-08-20 11:10:20
For my current project of the week that I am working on for this week: Battle simulations.

We already have a form of battle simulation where you can perform 4 attacks per day and a user can not be attacked more than 3 times in a day. The simulation basically just outputs the winner of the match and then even provides some XP to both users. However, going forward I will be updating attacks to "Phase 2" which will have different stages of simulation.

"Phase 2" is more detailed simulation that will award XP throughout the match and will reduce HP as well for those involved. Here are the stages involved in this phase:

Stage 1:
Detailed simulation of how the battle ensued. Will include references to species and gender within the battle.

Stage 2:
Equipping weapons. The detailed simulation will already have the ability to detect equipped weapons and weapons are added to the game. We just need to equip them now.

Stage 3:
Battle system phase 2 refinements.

Hope to get this done by this week. In a few weeks, skills will be implemented and some more updates to factions and chatting.

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