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New Versioning system being planned
By: Talibar Zukro , on: 2017-11-26 19:50:18
As a way of defining and knowing what is updated as far as software goes onto the website, you will have different engines at work with different versions. The over all engine is calls BFS(pronounced Baffs). It's current over all engine version is 0.6031. It will consist of the following sub-engine modules and versions.

Communication Engine - 0.71:
This handles all the chat, Notifications, Private Messaging, Instant Messaging, credits and OOGP transfer and such.

Character Engine - 0.59:
This engine takes care of all the character details such as HP, XP and other stats as well as Bio info and skills as well as other abilities.

Forums Module - 0.891:
The second most complete of all the features. All things forum related, mod/admin and otherwise.

Travel Engine - 0.54:
This engine handles the galaxy and all their locations and stats as well as land, sea, air, space travel and sub-level travel. It also handles travel delays and rewards associated with it.

Privilege Engine - 0.43:
The engine that handles assigning privileges from factions, admin and more.

News Engine - 0.95:
The most complete feature of our site so far. It handles all Blog, sim news, GNN and such entries.

Battle Engine - 0.04:
The engine that will handle space, land, sea, air, weapons and hand to hand combat and simulation.

CMS Engine - 0.7351:
All site content, styling and such that does not fall into the other categories.

Backend Engine - 0.870:
Most other engines will handle creating backends for their features. However, there are some tools that are separate from that and will need to be added into this engine module.

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Universe Update
By: Talibar Zukro , on: 2017-11-26 18:51:05
We have made some progress on the universe of the game. As of now we have 363 Sectors, 986 Systems and uhm... 5 planets. However, the new planet list will increase shortly. Once we have that I can briefly update my revision 0.54 version of the travel engine. It will be barebones and will allow travel to anywhere in the Universe almost instantly. But you will not receive any XP for it. At least not now. Once we have a delay in place, you will be able to do so.

You also will not be able to enter facilities. But you can travel on terrains and from planet to planet or city to city.

Version 1.0 will be released once time delayed travel is working, you can receive XP and you can travel in land, air and sea vehicles as well as move about rooms within facilities and said vehicles.
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Faction Name Changes - Done(Leaders needed)
By: Talibar Zukro , on: 2017-11-15 13:33:38
Good afternoon,

We have changed over the factions that required changing so that it can be more in line with the Old Republic Time Frame.

*Black Sun has now been renamed into "Eternal Crime Syndicate"

*The Rebel Alliance is now "The Galactic Republic"

*The Galactic Empire is now "Eternal Empire"

We still need leaders for all factions with the exception of Hapes and Eternal Crime Syndicate.

Let me know if anyone is interested in leading those factions. Thank you!

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A reset in time frame and some updates
By: Talibar Zukro , on: 2017-11-15 11:09:42
So, we had decided that this game will be a prequel to the Star Wars Combine game found at Link It will take place 1500 years earlier so as to avoid any interference or issues with the current content.

With that comes other changes... Our Galactic Date will change to be 1500 years prior to the current combine time. We will also be changing and dropping factions that do not exist during the Old Republic days. That also includes items and ships and weapons as well as the game story.

Those changes will occur over the next few days.

As for updates that I am currently working on with the admin side of things... 1) I am updating our image database tool for easily applying images to a piece of content. 2) Updating the universe and planet tools to have a more consistent look with the Star Wars Combine grid map. This will exclude terrain. 3) Ship implementation. Once the universe is a bit more established, ships will be available to use.

How do we plan on linking the two games together? For one, we plan on asking for cooperation from players in both games to work on creating back stories that link to the game. Second, we will have a faction that will exist in this game that will eventually be created in the combine that is story-wise supposed to have lasted thousands of years in existence in hiding. So essentially this game will be a back story game to a faction in the combine. But game play is open to anyone. You do not have to have an account in the Combine to play in this game.

The updates will continue to keep on coming.
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Required: Leader for the Galactic Empire
By: Talibar Zukro , on: 2017-11-15 09:03:37
Do we have anyone interested in being the leader of the Galactic Empire? If so, PM me and I will set you up. Will be a first come, first serve. We have join requests to that faction, so we require someone to handle that.
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Some updates
By: Talibar Zukro , on: 2017-11-13 10:20:06
Over the next few days I will be updating some admin tools that will allow better content building. Hoping to get a good Universe up soon and some forum role playing.
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XP will be received for you Force Training
By: Talibar Zukro , on: 2017-11-09 23:01:35
Well, I got around to it tonight. You will now receive around 15 to 100 XP for each successful Force train if you are force sensitive. Will continue adding new features in the coming days. Keep an eye out.
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I'm hitting a snag
By: Talibar Zukro , on: 2017-11-09 07:21:31
Hitting a bit of a snag with the force training xp feature. I will try again tonight to add that.
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Update coming today: Force Training XP
By: Talibar Zukro , on: 2017-11-08 10:06:49
I am working on a few things here and there today. I will be updating the game today to give you XP for force training. Stay tuned!
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Dialogue Engine
By: Talibar Zukro , on: 2017-11-05 11:41:13
So one of the things I have been working on recently so that programming dialogue and quests are easier for everyone to perform is changing the format internally to XML. So you would have the ability to write the code in XML or use the built in editor to do so. It would look like this in XML Format:

<> <>Start<>
<>Hello there Stranger.<>
<> You are an imperial scummbag, but I will help you out.<>
<>Screw you!<>

With this new system you will be able to add multiple conditions with multiple results, display actions, change character mood photo's, use wildcards, etc... As you notice there too, there are command options to reward a player on a quest, change variables and things like that.

This part is nearly done for public testing and use. Once completed, I Will have it published to the game.
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