|Travel System Progress
By: Talibar Zukro , on: 2017-02-18 15:52:30
We are making progress on the travel system. Take a look at a test page for a planetary grid map of Tatooine. Yes, this is a live grid map. The display page is just a test of how the map will look. Graphics and also terrain details may and most likely will change in the near future. But again, this is a live grid map of Tatooine:
|Initial Regions, Sectors, Systems and Planets
By: Talibar Zukro , on: 2017-02-09 22:34:59
|I am happy to announce that the initial Regions, Sectors and Systems for all the planets that will be introduced with travel have been implemented into the game database.|
Furthermore, we have also added all the planets with their terrains. However, some adjustments need to be made to the terrain mapping. I have been able to add the planets I initially planned, but also a few more options for you to travel to should you choose:
What I have remaining to do with the system now is code the engine that allows cities and entities to be placed on the planets themselves as well as their internals. As of now, the internal room maps work mostly for space stations. This will be an easy addition however.
The tricky part, one I have the above implemented, is to create the travel system. As I said, in the beginning we will not have delayed travel times. Rather it will be instant. That is just for the time being. Stay tuned.
|TEASER: Initial Game travel system
By: Talibar Zukro , on: 2017-02-09 21:34:19
|I give you a teaser of the travel system as a work in progress:|
Now while this looks crude, it is not the design I am focussing on at the moment rather the functionality. At the moment, it displays mostly correctly. However, it is lacking in showing the correct exit points. The exits will still work, however, the system mapping is slightly off. But we are getting there... This is the first run test of the travel system by producing an image map production by the game engine of an actual room map inside an actual entity. So, my projections for this is that travel may become available much sooner than anticipated(with bugs of course - after all I am the only developer and I have no beta testers).
Please keep watching for even more updates.
|And now you can kick from your faction
By: Talibar Zukro , on: 2017-02-09 08:26:50
|Great news! If you are a leader or have faction kicking permission, you will now be able to kick a user from your faction. To do so, just check your faction member list. Each member will have a kick option. |
This will be refined further and you will eventually also be able to edit user privileges. But this is just another item off the roadmap to check off.
|You may now leave your faction if you wish
By: Talibar Zukro , on: 2017-02-08 22:28:37
To go along with our game goals and roadmap, members who belong to a faction may now leave if they wish to do so.
To leave, simply go to edit your profile. If you belong to a faction, you will have a link at the top of the profile, below available skill points, that will allow you to leave.
Happy faction hopping!
|2017 Quarter 1 Roadmap
By: Talibar Zukro , on: 2017-02-08 19:36:40
|I wanted to give updates as to what our goals are for Star Wars Battle For Supremacy. It seems a few people have become interested in the game and activity(as far as logins, battles and training goes) has increased very much. This has increased my enthusiasm for developing this game further.|
So what are my quarter 1 goals/roadmap for 2017? Here they are in no particular order:
1) Continuously fix bugs.
2) Add faction banning, faction leaving and setting faction privileges.
3) Fixing up the "join faction" page to look a little nicer and offer more details regarding factions.
4) Faction inventory. This includes the ability to view all developed inventory, assign and also switch hands. The ability to transfer credits will also be available.
5) Finding faction leaders for The Galactic Empire, Rebel Alliance and Hapes Government.
6) Preliminary skill development. This does not necessarily mean that the skills will be working skills, but rather a way to start developing those skills for when they are developed.
7) Additional forum features.
8) Better security on our website.
9) Editable faction content.
10) Cosmetic improvements.
11) Faction forum administration and moderation.
The next goal on the roadmap will be a bit ambitious and may result in either being fully developed and available to possibly being only partially developed and available. It involves the universe and travel system. This involves setting up planets and systems, facilities, stations, etc.. So it is a complicated development feature. I had started improving my previous code and the tools I developed for this back in the middle of January. I m still improving it as it is a giant and enormous task. So here is realistically what I am expecting to accomplish from this:
*Regions, Sectors, Systems, planets, ground and their maps.
Immediate planets available when the system is introduced will be the following:
*Entities with internal systems: Facilities, stations, ships, vehicles and their blueprints.
Facilities will be simple:
Obviously more will be added, but those will do for now.
*Instant travel system.
Less Likely to be developed: Travel system with real time delays. Now just keep in mind, the fastest space travel time between systems and sectors will be an hour. The longest will be 24 hours. I am not going with the whole 60 days of travel system.
This is all for now. We will follow up with more information soon.
|Need for faction leaders
By: Talibar Zukro , on: 2017-02-08 17:36:43
|Good evening, |
This is easy enough to do... We need faction leaders for the following factions:
The Galactic Empire
The Rebel Alliance
The Hopes Government
If you are interested, please send me a private message or post in the comments below.
|Private Faction Forums and temporary away alert
By: Talibar Zukro , on: 2017-02-07 23:00:54
|Good evening folks...|
I wanted to start off with saying there may be some delays with some more updates for you. My father as fallen very ill and I will need to take care of things with that in the hopes that we can help him recover as quickly as possible. With that said, I wont be completely away during this next week or so. I will still be developing.
This brings me to my next announcement: Private Faction Forums. If you belong to a faction, when you go to the forums, you will see a board for the faction you belong to. Currently, under that board there is only one category and four forums set up for the time being. In the near future, faction leaders will be able to moderate and edit those forums to add more categories, forums and sub-forums. But for now, enjoy posting what you need to.
Please report any bugs in the comments below. See you soon!
|If you are interested in joining a faction....
By: Talibar Zukro , on: 2017-02-05 07:37:29
|Good morning folks,|
Now that the forums are fixed and we have factions and some basic functionality, we encourage you to start recruiting. At this time we have The Sith Empire, The Jedi Order, Black Sun and Mandalore should be set up soon.
We still need faction leaders for The Empire(Who I have someone who would do this now, but is thinking about if he will commit), The Rebel Alliance(Currently I am stepping in and leading on this until someone else steps up), and the Hapes Government. At this time, of these last three factions, you can only Join the Rebel Alliance and the factions mentioned above.
Please pick one of those factions if you plan on being in a faction with the game.
Faction leaders, we encourage you to recruit by posting GNN RP news or in the Roleplaying forums.
There will be some additions coming to Factions over the next couple of days along with ship inventory. I plan within this month to have a little more advanced travelling system going on as well. So stay tuned!
|Forums are up again
By: Talibar Zukro , on: 2017-02-05 07:29:01
|It seems I set up the permissions to lock out all users from viewing the forums with the exception of the administration. That is now fixed! Enjoy and start chatting!|