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Ships, travel, planets and citie...
By: Talibar Zukro , on: 2018-09-01 12:59:35
In addition to the hundreds of things being worked on... Either by the end of this upcoming week or the one following it... We will have the following implemented:

Ships and Ship inventory. - Every one will receive a random ship and quantity. Factions will receive fleets.

Travel - will now require ships. For new users coming in after the free ships, you will need to use the spaceport.

Planet inventory and City inventory is coming as well as city building.

So stay tuned.
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Game Timers for the force and battles fixed
By: Talibar Zukro , on: 2018-09-01 11:15:06
The timers for attacking a player is fixed and will be reset once a day after you have exhausted all your fighting options.

Timers for force training have been reset and your training should end every hour.

Let me know if you are not seeing this is being case.
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More refactoring
By: Talibar Zukro , on: 2018-08-29 23:02:32
In addition to the CSS redesign of the site, please be aware that I am also refactoring the forums. You may run into some... err. problems on the forums until I am done refactoring. The refactoring will give greater control to users and create a forum system that is truly powerful. Thanks for your patience.
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Testing out new site CSS Styles
By: Talibar Zukro , on: 2018-08-27 20:32:08
Just a heads up, I am testing out different styles to try on the site. You may see some odd changes. These wont be permanent. With the move to a new host, we didn't have a staging area for the site, so I need to mess around with the Live site. Please excuse our appearance.
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Updates in the past week
By: Talibar Zukro , on: 2018-08-27 11:23:40
Just a heads up.. we have made some updates over the last 3 weeks:

-changed galactic time to reflect old republic era
-changed site content to reflect new game era and spinoff of combine unofficially.
-stage 1 of new travel implemented
-thousands of planets added
-force users can detect light or dark side
-refactoring code

More to come soon!
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I sense much anger in you
By: Talibar Zukro , on: 2018-08-21 16:11:07
In addition to a better travel system that has been implemented in stage 1, all force users who are aware of being force sensitive will detect if the users around them are indeed light side users or dark side users. This will change with time to use skills and such but for now, enjoy this too!
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Travel Updated to Stage 1
By: Talibar Zukro , on: 2018-08-20 22:33:43
Hello all,

Travel has been updated to Stage 1. You will notice the change now when you log in now and click on "Beings around you" link the "Surroundings" tab.

Let me start with the steps taken.

Step 1:
Within the galaxy, currently it has been populated with all sectors, systems and planets found on Star Wars Combine. Unfortunately, due to formatting errors, some sectors, systems and planets are missing and will be added separately in time. You may notice that when you select a sector, it wont have any systems and the same with some systems with planets.

Step 2:
We are in the process of importing all the planet terrains. As there are over 5600 planets... Terrain importing is harder than previously thought. We currently have some 2000 imported. As such, we moved all characters to the planet Utapau. It is a neutral planet and has terrain implemented.

Step 3:
Travel system with bare minimum functionality has been implemented. You can travel to all planets, but not all will show Terrain. As planets are imported, you will be able to see that terrain.

Step 4: New users can only select Utapau as a starting location.

So enjoy the interface and the over 5600 planets you can travel to. The next step is implementing ships.. Then timed travel with XP Rewarding, then City construction and then fixing up the missing systems and planets.
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Travel Screenshot
By: Talibar Zukro , on: 2018-08-20 12:46:50
Just an example of what the travel screen is shaping up to look like while we implement travelling... This is an early screen. By the time the first stage of travelling is released, it will have advanced a little more:

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Server Migration Step 1
By: Talibar Zukro , on: 2018-08-19 22:19:53
We have moved to a new server. As a result, some timer functions have stopped working. There may be a few other things that are broken as well. These things will be fixed in steps.

Please also note that we also have imported from SWCombine.com approximately 1700 planets. We should be done within a day or two more... Hopefully.
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Let's Talk
By: Talibar Zukro , on: 2018-08-15 19:54:43
As part of the developments going on over the next couple of weeks, I am also in the process of updating the scripting language tool that we use to have Off-line Character, NPC and droid conversations.

The current system is very similar to a programming or scripting language, most notably C or Javascript. This could be confusing for an average user with no programming experience.

I had developed an easy system using JSON. But that was proving to be a convoluted system. In order to use conditions and variables and such with the system, it would require a lot of branching that code cause code errors and confusion.

So I am now in the process of completing an XML Dialogue system. It involves less branching, easier understanding and allows more complicated functions through the use of attributes. I am finishing up some of the final touches and then I have to write some documentation for it.

I will keep you all posted.
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