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XP will be received for you Force Training
By: Talibar Zukro , on: 2017-11-09 23:01:35
Well, I got around to it tonight. You will now receive around 15 to 100 XP for each successful Force train if you are force sensitive. Will continue adding new features in the coming days. Keep an eye out.
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I'm hitting a snag
By: Talibar Zukro , on: 2017-11-09 07:21:31
Hitting a bit of a snag with the force training xp feature. I will try again tonight to add that.
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Update coming today: Force Training XP
By: Talibar Zukro , on: 2017-11-08 10:06:49
I am working on a few things here and there today. I will be updating the game today to give you XP for force training. Stay tuned!
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Dialogue Engine
By: Talibar Zukro , on: 2017-11-05 11:41:13
So one of the things I have been working on recently so that programming dialogue and quests are easier for everyone to perform is changing the format internally to XML. So you would have the ability to write the code in XML or use the built in editor to do so. It would look like this in XML Format:

<> <>Start<>
<>Hello there Stranger.<>
<> You are an imperial scummbag, but I will help you out.<>
<>Screw you!<>

With this new system you will be able to add multiple conditions with multiple results, display actions, change character mood photo's, use wildcards, etc... As you notice there too, there are command options to reward a player on a quest, change variables and things like that.

This part is nearly done for public testing and use. Once completed, I Will have it published to the game.
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Update: Still considering fate of this game
By: Talibar Zukro , on: 2017-11-05 10:45:27
I wont quite convert this game into a combine extension just yet. But I will make some further upgrades to the engine. As we speak, all faction leaders with the exception of Black Sun are inactive. So the other factions are up for grabs if anyone wants to take a chance on owning one of the major factions.

I will try and make one more promotion push with this game after the upgrades I will be making.

Private Message me if you are interested in owning one of the current factions.
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Game being made into SW Combine expansion
By: Talibar Zukro , on: 2017-11-04 19:17:46
This game will now be converted as an unofficial expansion pack for the Star Wars Combine due to lack of interest. Stay tuned.
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Roadmap 2018 January/February: Player/NPC Dialogue
By: Talibar Zukro , on: 2017-09-06 09:21:42
I posted a roadmap of things I want to perform, but starting in January, I will be working on updating the dialogue engine to something significantly more user friendly. As it stands now, you need to actually program your dialogue with a specially designed syntax which for a dialogue engine is very outdated. The engine itself is currently designed in Javascript with obfuscated code.

The issue with that is that it can be decompiled and easily read so that a user may cheat on future quests or see private dialogue not meant for them. The style of the system is also intimidating and difficult to program for a typical user.

In January/February of 2018, I intend to work on a new dialogue scripting engine. The one I plan to create will allow a user to develop dialogues via XML (With a planned visual editor to be released later on). The engine will run on a mixture of PHP and Javascript, only allowing the HTML source code to display essential code without revealing anything that may allow a user to cheat on a quest or see information they shouldn't see.

I will keep you posted on the development.
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Projected Roadmap
By: Talibar Zukro , on: 2017-08-22 15:47:56
So I wanted to give an update as to what is coming out over the next few months. I will need to be as realistic as possible as I can in regards to this as I am an only developer with a family that includes two small children of my own to take care of. With not a lot of interest in the game either, I also lose motivation. But this game has been years in the making and I Refuse to just let it die without having it become some what complete.

The 2017-2018 roadmap:

August to September 2017:
1)During the next month or so I want to complete a barebones battle simulator that will simulate a little more than the outcome of the winner and loser. I want it to give a blow by blow depiction of what is going on in the battle along with how your XP is gained through the match as well as how your HP is lost. HP will be regained every hour at 25% of your max HP. You will no longer have the limit of attacking 4 times a day or being attacked at most 3 times a day. From this point on it all depends on your HP available and the recovery rate. With the rate of recovery and the possibility of simming a battle, you should have the same if not more ability to do battle within a typical day. With the way the battle simulation will work, you should still have a good amount of XP that you may earn with a potential to earn much more than you have been earning.
2) I plan on implementing the ability to equip weapons. Every player who has signed and continues to sign up until October will receive two knives and two DL-44 Blasters into their inventory. The simulation will take into account the weapons you are equipped with.
3) I plan on adding XP to those who successfully train in a force point.
4) Finally, with the force, lightside force users will have the ability to detect the dark side in a user. If a dark side user has over 750 trained points combine(Light and Dark) and you have 25% more dark side points than Light side points, a force user can detect the dark side in you in addition to detecting the force in general. This works for both sides really. If you are a dark side user and are looking to recruit others to the dark, if you do not sense the dark side in them, then you know they are not dark enough. And vice versa if you are a lightside user you will know if there is darkness with an individual. In the future there will be additional skills and force powers to use to further work with this and alter this ability.

October 2017:
1)Skills. A general outline of how skills will work, how you can train in them and such is already being finalized. By October I will have enough to display and train the skills your character has. This will be for Force Skills and non-force skills.
2)With Force skills implemented, you will now have the ability to untrain yourself in unused light or dark points. With each point you gain in a dark or light side skill, you may use those to add force skill points. Every 10 dark side points will allow you to add a point to a dark side skill. Every 10 Light side points to a light side skill. Every 10 points of combined dark or light can go towards a base force skill. You can not untrain a base force skill and in order to untrain a force side point, you will need to compensate with the other side of the force... That all sounded very confusing, but will be clarified later on. Untraining will take longer than actual training. Once you remove a skill or force point, you can not get those points back without retraining yourself.
3)Generic Ground travel will be implemented. No city entering or anything like that at the moment and everyone will be transferred to Tatooine at first.

November 2017:
Better ground and space travel via space ports will be introduced, along with the ability to create cities.

December 2017:
1) Space ship and vehicle inventory will be added.
2) Better battle simulation taking into consideration your skills and weapons abilities.

Stay tuned for more to come
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Project of the week: Better Battle simulations
By: Talibar Zukro , on: 2017-08-20 11:10:20
For my current project of the week that I am working on for this week: Battle simulations.

We already have a form of battle simulation where you can perform 4 attacks per day and a user can not be attacked more than 3 times in a day. The simulation basically just outputs the winner of the match and then even provides some XP to both users. However, going forward I will be updating attacks to "Phase 2" which will have different stages of simulation.

"Phase 2" is more detailed simulation that will award XP throughout the match and will reduce HP as well for those involved. Here are the stages involved in this phase:

Stage 1:
Detailed simulation of how the battle ensued. Will include references to species and gender within the battle.

Stage 2:
Equipping weapons. The detailed simulation will already have the ability to detect equipped weapons and weapons are added to the game. We just need to equip them now.

Stage 3:
Battle system phase 2 refinements.

Hope to get this done by this week. In a few weeks, skills will be implemented and some more updates to factions and chatting.
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Introduction of live content Beta
By: Talibar Zukro , on: 2017-07-09 14:32:03
With the progress that programming on the web has made, what with the use of Javascript, PHP, MySQL, CSS and HTML, etc... Adding live content updates to websites is possible with much ease.

Since I introduced Live Chats and live viewing of users that are online, I thought: "This is nice and useful, I should add more of this". I am taking a break for today, but I have changed two locations to show live updates on our games website. The first place is at the top after you log in. You will notice that it currently displays the number of users currently logged in within the last minute or so. That counter will update live now even if you do not refresh the page to do so.

The second place you will notice an update is on the notifications menu. Everytime something occurs, your notification button will light up, again, without you needing to refresh or reload the page. It will happen dynamically.

I plan on adding this feature as much as possible throughout the website, hoping that this will not disrupt anything for my hosting provider. The next places I plan to implement this is in the GNN, Game news, Faction screen, dashboard, force training and messages. I am also hoping to add some sound effects for things like notifications, news and messages.

Keep looking out for these changes!
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