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Updates
By: Talibar Zukro , on: 2017-03-17 09:24:27
You may notice some new features over the last couple of weeks that have been added to the factions part of the engine. I am working on faction transfers currently, which is slightly harder to code without bugs.

I am also working n a travel system which is coming a little slowly as there is a lot to consider with this system.

Finally, by sunday you should have the ability to transfer leadership, appoint a 2nd and 3rd in charge and also providing titles to your members as well as providing honorary titles to non members.


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Still no internet
By: Talibar Zukro , on: 2017-03-06 10:19:28
I am still without internet so any new features are being added in slowly, but they are trickling in. Hopefully I can resolve my internet issues shortly. But keep coming back to see any new features being added.
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Small update to factions and a this weeks roadmap
By: Talibar Zukro , on: 2017-03-01 13:59:20
I just wanted to give you a small update for the faction leaders: As of now, when you visit the faction members page, all new member requests will be listed above in their own table. You can accept or deny the request. All current members will be listed on the table below that.

Second: For those who are leaders or have been granted currency privileges, you will now be able to see your factions credits and OOGP.

Lastly, for any member of a faction... If you wish to leave, I have added a new spot to do so: Right underneath the faction name in your dashboard. So you have an option to do so there and in your user profile.

I wanted to talk about a roadmap for this week through the end of the week and what I expect will occur with factions:

*Will add events for faction members when they are accepted into, denied or banned from a faction along with the ability to add a message with it.
*Adding Currency transfer of Faction to faction, faction to player, player to faction.
*Adding OOGP Donation of Player to faction.
*Adding inventory for Items, ships, vehicles, Weapons, Armour, Cities, Planets without any actual ability to do anything to those items however.
*Ability to transfer power of leadership to someone else or resign and have your 2nd and 3rd in charge be promoted by one step.
*Ability to appoint a 2nd and 3rd in charge of your faction and to remove them.
*Faction content consisting of an About section, Services Section, Leadership Section and history section.
*Ability for faction leaders, 2ic, 3ic and privileged users to edit faction content.
*POSSIBLY: Faction timelines
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Explanation of Privilege system
By: Talibar Zukro , on: 2017-03-01 08:25:39
I haven't added this to the rules yet and sorry for the shoddy explanation. As I said, my internet is on the fritz. But you can see the explanation here: Link

Let me know if you have questions.
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Factions: You can now edit member privileges
By: Talibar Zukro , on: 2017-02-28 22:36:52
Yes, you heard right. Just look under Faction members and under each member that belongs to your faction you will have a link that will take you to their privileges page which will allow you to dynamically, via AJAX, update their privileges.

There will be tweaking in the near future to this system and some privilege settings are useless. But the code is there to update it.

Please expect bugs due to my lack of internet and being the sole programmer on the game. Let me know below for any errors or PM me.

Thank you!
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Internet Status, moving MySQL Servers
By: Talibar Zukro , on: 2017-02-28 22:34:01
I just wanted to give you all an update on my internet status. Bottom line, it sucks. My provider is going to be coming on Friday to update that and fix whatever the problem is... hopefully.

Until then, I have been using my mobile phone as a tether to the internet which has been horrible. As such, development on this game is very hard and slow. Thankfully I have a home based MySQL and PHP server to test my code on, but still not the same. Hopefully this will be resolved quickly!

I am also switching MySQL hosts to a host that can provide more connections at a time and also hold 20GB of mySQL data. This should happen some time next week.
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What city are you in??
By: Talibar Zukro , on: 2017-02-23 23:37:34
As part of the on-going expansion and development of the travel system, the next development required a city development aspect.

I realized I was going to make the city system a little complex. But I decided to instead simplify it. At first I was going to make the city size a choice that the player can make. The more you pay, the bigger the city. What I realized was going to occur instead was that I was going to screw up terrains this way and increase the size of the database far more than I preferred. So far this reason, city sizes will by default be 30 x 30 tile grids. However, I may allow the combination of grids to be combined into a bigger city.

Regardless... Actual cities are in the game and when travel is out and running, you can visit such cities as shown here: Link

Enjoy for now and stay tuned.
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Travel System Progress
By: Talibar Zukro , on: 2017-02-18 15:52:30
Hello gents,

We are making progress on the travel system. Take a look at a test page for a planetary grid map of Tatooine. Yes, this is a live grid map. The display page is just a test of how the map will look. Graphics and also terrain details may and most likely will change in the near future. But again, this is a live grid map of Tatooine:

Link
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Initial Regions, Sectors, Systems and Planets
By: Talibar Zukro , on: 2017-02-09 22:34:59
I am happy to announce that the initial Regions, Sectors and Systems for all the planets that will be introduced with travel have been implemented into the game database.

Furthermore, we have also added all the planets with their terrains. However, some adjustments need to be made to the terrain mapping. I have been able to add the planets I initially planned, but also a few more options for you to travel to should you choose:

Hoth
Mustafar
Kessel
Dathomir
Kashyyyk
Dagobah

What I have remaining to do with the system now is code the engine that allows cities and entities to be placed on the planets themselves as well as their internals. As of now, the internal room maps work mostly for space stations. This will be an easy addition however.

The tricky part, one I have the above implemented, is to create the travel system. As I said, in the beginning we will not have delayed travel times. Rather it will be instant. That is just for the time being. Stay tuned.
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TEASER: Initial Game travel system
By: Talibar Zukro , on: 2017-02-09 21:34:19
I give you a teaser of the travel system as a work in progress:



Now while this looks crude, it is not the design I am focussing on at the moment rather the functionality. At the moment, it displays mostly correctly. However, it is lacking in showing the correct exit points. The exits will still work, however, the system mapping is slightly off. But we are getting there... This is the first run test of the travel system by producing an image map production by the game engine of an actual room map inside an actual entity. So, my projections for this is that travel may become available much sooner than anticipated(with bugs of course - after all I am the only developer and I have no beta testers).

Please keep watching for even more updates.
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