|Description of roles for team members
By: Talibar Zukro , on: 2020-12-19 10:30:48
|We are still looking for help in these area's. I decided to expand a little on the roles and what they do:|
Roleplay directors: Basically they approve player requested campaigns, hand out rewards to the players and also start Admin campaigns. Part of their job is also to Moderate and GM Admin Campaigns and moderate player campaigns and make sure all rules are followed. This should really be a team to do this with one leader overseeing the other directors. There is an admin tool to use for this. You would also gain moderator privileges in the RPG Forums.
NPC Quest Directors: Over the next few months I plan to write a visual tool that involves no programming to create quests and NPC Dialogue. This would allow the directors to be creative and create characters and write stories that will forever shape the world in the game. While I write this tool, the directors would need to work on writing the quests up now and be ready to develop them once the tool is up and running. This will require a team as well.
Galaxy Team Members: Basically this team will write up descriptions for everything in the galaxy from planets, cities, etc.. They also will create new planets, systems, etc.. Move them around, correct any galaxy issues, etc.. The team for this is also responsible for working with the game historians to make sure timelines and history is accurate for each location.
Game Historians: This team will be responsible to be keepers of all history that takes place within the game. From timelines to planetary history. They will work closely with the Galaxy Team members as well.
Quality Assurance Team: These members will test that new features in the game work and that current features are behaving properly. They also collect data and opinions of players to ensure they are enjoying a quality experience.
Public Relations: Can be one person or a team. They are responsible for getting the word out and making sure that the game is in a positive light. They advertise through various means(Youtube, Social networks, forums, links, top sites, etc.) They do whatever it takes to make sure the game is out there and getting new players to join all the time.
Content Providers: I am hoping to expand the site to being more than just a game. I am also looking to add more content such as Star Wars news, A library of Links related to Star Wars, Star Wars Rumours, Star Wars movie, show and game reviews, etc.. I also hope to add a top sites or banner exchange eventually. Content Providers would work with PR as well and see what type of content is needed to boost the game's awareness and popularity.
|Looking for admin Staff
By: Talibar Zukro , on: 2020-12-16 09:26:43
I am looking for some admin staff to help with various roles of the game.
Looking for some of the following positions to fill:
NPC Quest Creators
Galaxy Team members
PR Team members
Quality Assurance Team members
If you are interested, send me a private message.
|Holy Moly - New projects at Lucasfilm!
By: Talibar Zukro , on: 2020-12-11 18:06:49
|If you are just joining us...
By: Talibar Zukro , on: 2020-12-08 17:36:04
|If you are just joining us after a long Hiatus.. Remember that you can travel from planet to planet and grid to grid.. Travel back and fourth a while and random Vong bandits will spawn for battle. Great for XP. |
Visiting pages also grants you OOGP which allows you to exchange for credits.
In turn, credits allow you to build cities every 7 days. Have fun!
|Star Wars News is getting activity again
By: Talibar Zukro , on: 2020-12-08 10:39:01
|I have been posting Star Wars News in the Star Wars feed for this interested in seeing what is going on in the world of Star Wars.|
|New Moff Gideon Funk Pop
By: Talibar Zukro , on: 2020-12-08 10:16:06
|Time to ready for battle
By: Talibar Zukro , on: 2020-12-08 10:03:48
|Hi players and fans! We are announcing that we have decided to play our very first Game wide RPG vs the Vong to take over their home world in a daring and crippling strike to reduce their numbers. More news on this will become available within the week. The RP will be scheduled to begin January 15th. Weapons and items to purchase for the RP will be made available on January 1st. Stay tuned for a more official announcement this week. In the mean time, feel free to travel around from planet to planet and square to square hunting down Vong.|
|Apologies for my absence
By: Talibar Zukro , on: 2020-10-26 17:06:38
|I wanted to apologize for my absence. Unfortunately I am going through a pretty bad divorce right now in my personal life. However, As part of my therapy, I was suggested to return to this sooner rather than later from my counselor. |
I will be making adjustments and improvements to the system. But they will be at a slower pace that currently. As such, the release of SimCMS has been slightly delayed as well.
Right now, I am taking it one feature and one task at a time. There are some bugs I have to work out, so that is one task. The feature I am working on next is being able to travel within your ships. Hope to get some of that working this week.
|Adjustments to Ships/Vehicles and travelling
By: Talibar Zukro , on: 2020-06-09 23:08:55
It has been a while. With the global pandemic, my attention had to unfortunately be shifted towards other matters. But it doesn't mean things have not been in the works.
One thing I will discuss here are vehicle and ship entities and how travel will work with them. Earlier we mentioned that travel will be instant. This will still be true. But in order to still limit abuse of the system and to give purchasing ships and vehicles a reason to be purchased, some adjustments need to be made.
Ships: Ships will have 12 major statistics for in-game mechanics. Hyper, Sublight, Landing capability, Docking capability, passengers, ground travel, firepower, ion power, missiles, fire rate, hull and shields.
*Hyper will determine how many times within a day you can make a jump to hyperspeed within that ship. All ships will have Hyper capability.
*Sublight will determine how many system squares you can travel to within a day. All ships will have Sublight Capability.
*Ground Travel will determine how many city and ground squares your ship can travel per day.
*Landing Capability determines if a ship can even land within a planet's atmosphere.
*Docking Capability will determine if the ship can be docked with, has a hangar or both.
*Passengers determine how many you can have onboard your ship to travel with you.
*Firepower, Ion Power and missiles will obviously determine how much damage your ship can do.
*Fire rate determines how many times your ship can fire on someone within a day.
*Hull and shields determine how strong your ship is and if it can resist enemy attack.
Vehicles: Much like ships, vehicles will also have certain statistics which need to be taken into consideration: Ground restrictions, Docking capability, passengers, ground travel, firepower, ion power, missiles, fire rate, hull and shields.
*All the statistics work the same as in ships. However, ground restrictions will limit where vehicles can travel to.
Both Vehicle and ship travel/battle will provide XP to the player. However, XP is minimum and is not determined by the distance traveled. Rather, it is determined based on your operating/piloting skills, etc.. and a random variable.
Even though in-game you have these restrictions, certain RP scenario's will still allow you to make unlimited use within it.
Now this does not mean the player will have restrictions for travelling. The player can rendezvous with other ships he owns or operates and switch between them. There is also planetary and inter-system taxi's that can take you anywhere and also star ports that can help take you to other planets. However, using a star port or Taxi will not earn you XP.
Stay tuned, these changes are coming within the coming weeks.
|Small Fix to forum posts
By: Talibar Zukro , on: 2020-06-03 12:47:51
|There has been a small fix applied to forums when viewing a topics posts. BBCode functionality however is not working currently. I will fix that eventually.|
In the meantime, the format was fixed for when viewing posts.