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Introduction of live content Beta
By: Talibar Zukro , on: 2017-07-09 14:32:03
With the progress that programming on the web has made, what with the use of Javascript, PHP, MySQL, CSS and HTML, etc... Adding live content updates to websites is possible with much ease.

Since I introduced Live Chats and live viewing of users that are online, I thought: "This is nice and useful, I should add more of this". I am taking a break for today, but I have changed two locations to show live updates on our games website. The first place is at the top after you log in. You will notice that it currently displays the number of users currently logged in within the last minute or so. That counter will update live now even if you do not refresh the page to do so.

The second place you will notice an update is on the notifications menu. Everytime something occurs, your notification button will light up, again, without you needing to refresh or reload the page. It will happen dynamically.

I plan on adding this feature as much as possible throughout the website, hoping that this will not disrupt anything for my hosting provider. The next places I plan to implement this is in the GNN, Game news, Faction screen, dashboard, force training and messages. I am also hoping to add some sound effects for things like notifications, news and messages.

Keep looking out for these changes!
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Chatting is up!
By: Talibar Zukro , on: 2017-07-09 09:58:24
Good morning folks,

I added chatting to the game. It uses our own code and server for the chat, so it is custom to the game. To chat, go to "Beings Around you". Anyone who is on that same screen, at the same location as you and is online will be able to see and reply to your chats in real time.

Once you leave the screen or change the location, you will lose the chat history.

The chat system is very basic at the moment. But it does what it needs to do for the time being. Just note, while you are able to see who is online at your location, you will not be able to know who is on the chat screen. So you may be typing messages blankly with noone really seeing them. I will be fixing that in a future update soon.

I am currently working on a few features for the chat system that will not be available for some time. For one thing, while you can see who is online from the beings below the chat, it is irritating to have to scroll down each time to see who is online. Instead, I will be adding a Beings online list to the side of the chat so you can all see who is active on that screen at your location in real time, like a real chat.

Other features I will be adding soon will be features similar to MIRC. For example, an /ME command would be useful. But I will also add other RP commands and things like slapping people with a large trout, etc...

So stay Tuned!
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New "ONLINE" feature is up /Live Chats coming soon
By: Talibar Zukro , on: 2017-07-08 22:31:20
I added a new feature to the game: Users currently online. While that feature has always been there at the top of the page telling you how many users have been online over the past 15 minutes, we now updated so that the server registers you being online every minute that you are on the site page.

With that feature now working, the users online function will show you users that have been online in the past minute.

As such, when you go to the "Beings Around You" page, if a user has been online within the last minute, it will show him as "ONLINE".

This feature was developed for our in-game location chat system. This system basically allows you to chat with users at your current location, live. You can look at the users below to see who is online so you can see who is getting those messages. Stay tuned, feature is almost all set.
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Still not dead, One new feature: Login with Handle
By: Talibar Zukro , on: 2017-07-08 13:55:30
Hey there,

We are still not dead and we are going strong. Decided to work on the game a little bit today as there was some interest displayed in it by a few users. The more interest is shown in this, the more I will take the time to work on it. But as it stands, we get 5 players interested for a few weeks and then they disappear for a while. So I am putting this game together Piece by Piece. Once I feel it is pieced together enough, I will go ahead and send a mass newsletter for everyone to see the updates and see if we can get some more users playing.

Back to the new feature... We have added a new feature. A small one. But useful.. You now no longer have to log in with your e-mail. You also have the option of logging in with your handle. So, whatever is easier for you, please knock yourself out!

Keep watching for more news!
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Working on a few things today
By: Talibar Zukro , on: 2017-04-16 15:37:00
I am working on a few things today for the game. I might not finish today, but will get to the rest of these features by next weekend. I am hoping to have finished the assignment of 2nd and 3rd in command as well as transferring leadership over if you so choose.

You will also notice in your profile that you have an option to enable or disable newsletter emails and news posting emails. These are both news related items from the administration. Newsletters will be released no more than once a week to once a month. The likely scenario is it will be released once every 3 weeks. News emails will send you all new news that we post, which can happen several times a day, or you may go weeks with nothing.

Next on my list of things to do is getting a faction and game timeline established. Only faction leaders can post to these timelines. Faction timelines require no cost, but submitting to the game timeline will cost 1000 GP's.

Users will also have their own personal timelines to post to as well to keep track of their own achievements. However, this will be called a player log. A player log will allow you to make certain entries public or hidden. That decision can be altered for each entry at any time. However, an entry, once made, will remain permanently. Only it's visibility can be changed. Consider it a sort of social networking tool -slash- wikipedia of sorts for your character.

I also plan on adding a user dash page where you can see the latest faction events, news events, GNN posts, forum posts, etc... Sort of a way to keep you up to date on the world around you and get you more involved much more easily.

The travel system is still being developed, but these items above are my priority, along with credit transfers from faction to user and vice versa.




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Some bug fixes applied
By: Talibar Zukro , on: 2017-04-16 15:25:08
Good afternoon fellow players!

I just wanted to let you know I fixed a couple of bugs related to the game. First thing that I fixed was the GNN News Posts. So now they should be appearing correctly.

Second, whenever a player joins a faction, a notification wont be sent to all faction leaders saying that someone tried to join your faction. So that should stop some confusion.
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Updates for the weekend
By: Talibar Zukro , on: 2017-04-11 10:22:36
Hey all,

I know it's been a couple of weeks, but I should have some interesting new features for this weekend implemented:

*Transfer of leadership
*Appointing 2nd and 3rd in command.
*Giving titles and honorary titles to non faction members.
*Possibly: faction timelines and history.
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Updates
By: Talibar Zukro , on: 2017-03-17 09:24:27
You may notice some new features over the last couple of weeks that have been added to the factions part of the engine. I am working on faction transfers currently, which is slightly harder to code without bugs.

I am also working n a travel system which is coming a little slowly as there is a lot to consider with this system.

Finally, by sunday you should have the ability to transfer leadership, appoint a 2nd and 3rd in charge and also providing titles to your members as well as providing honorary titles to non members.


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Still no internet
By: Talibar Zukro , on: 2017-03-06 10:19:28
I am still without internet so any new features are being added in slowly, but they are trickling in. Hopefully I can resolve my internet issues shortly. But keep coming back to see any new features being added.
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Small update to factions and a this weeks roadmap
By: Talibar Zukro , on: 2017-03-01 13:59:20
I just wanted to give you a small update for the faction leaders: As of now, when you visit the faction members page, all new member requests will be listed above in their own table. You can accept or deny the request. All current members will be listed on the table below that.

Second: For those who are leaders or have been granted currency privileges, you will now be able to see your factions credits and OOGP.

Lastly, for any member of a faction... If you wish to leave, I have added a new spot to do so: Right underneath the faction name in your dashboard. So you have an option to do so there and in your user profile.

I wanted to talk about a roadmap for this week through the end of the week and what I expect will occur with factions:

*Will add events for faction members when they are accepted into, denied or banned from a faction along with the ability to add a message with it.
*Adding Currency transfer of Faction to faction, faction to player, player to faction.
*Adding OOGP Donation of Player to faction.
*Adding inventory for Items, ships, vehicles, Weapons, Armour, Cities, Planets without any actual ability to do anything to those items however.
*Ability to transfer power of leadership to someone else or resign and have your 2nd and 3rd in charge be promoted by one step.
*Ability to appoint a 2nd and 3rd in charge of your faction and to remove them.
*Faction content consisting of an About section, Services Section, Leadership Section and history section.
*Ability for faction leaders, 2ic, 3ic and privileged users to edit faction content.
*POSSIBLY: Faction timelines
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