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Roadmap 2018 January/February: Player/NPC Dialogue
By: Talibar Zukro , on: 2017-09-06 09:21:42
I posted a roadmap of things I want to perform, but starting in January, I will be working on updating the dialogue engine to something significantly more user friendly. As it stands now, you need to actually program your dialogue with a specially designed syntax which for a dialogue engine is very outdated. The engine itself is currently designed in Javascript with obfuscated code.

The issue with that is that it can be decompiled and easily read so that a user may cheat on future quests or see private dialogue not meant for them. The style of the system is also intimidating and difficult to program for a typical user.

In January/February of 2018, I intend to work on a new dialogue scripting engine. The one I plan to create will allow a user to develop dialogues via XML (With a planned visual editor to be released later on). The engine will run on a mixture of PHP and Javascript, only allowing the HTML source code to display essential code without revealing anything that may allow a user to cheat on a quest or see information they shouldn't see.

I will keep you posted on the development.
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Projected Roadmap
By: Talibar Zukro , on: 2017-08-22 15:47:56
So I wanted to give an update as to what is coming out over the next few months. I will need to be as realistic as possible as I can in regards to this as I am an only developer with a family that includes two small children of my own to take care of. With not a lot of interest in the game either, I also lose motivation. But this game has been years in the making and I Refuse to just let it die without having it become some what complete.

The 2017-2018 roadmap:

August to September 2017:
1)During the next month or so I want to complete a barebones battle simulator that will simulate a little more than the outcome of the winner and loser. I want it to give a blow by blow depiction of what is going on in the battle along with how your XP is gained through the match as well as how your HP is lost. HP will be regained every hour at 25% of your max HP. You will no longer have the limit of attacking 4 times a day or being attacked at most 3 times a day. From this point on it all depends on your HP available and the recovery rate. With the rate of recovery and the possibility of simming a battle, you should have the same if not more ability to do battle within a typical day. With the way the battle simulation will work, you should still have a good amount of XP that you may earn with a potential to earn much more than you have been earning.
2) I plan on implementing the ability to equip weapons. Every player who has signed and continues to sign up until October will receive two knives and two DL-44 Blasters into their inventory. The simulation will take into account the weapons you are equipped with.
3) I plan on adding XP to those who successfully train in a force point.
4) Finally, with the force, lightside force users will have the ability to detect the dark side in a user. If a dark side user has over 750 trained points combine(Light and Dark) and you have 25% more dark side points than Light side points, a force user can detect the dark side in you in addition to detecting the force in general. This works for both sides really. If you are a dark side user and are looking to recruit others to the dark, if you do not sense the dark side in them, then you know they are not dark enough. And vice versa if you are a lightside user you will know if there is darkness with an individual. In the future there will be additional skills and force powers to use to further work with this and alter this ability.

October 2017:
1)Skills. A general outline of how skills will work, how you can train in them and such is already being finalized. By October I will have enough to display and train the skills your character has. This will be for Force Skills and non-force skills.
2)With Force skills implemented, you will now have the ability to untrain yourself in unused light or dark points. With each point you gain in a dark or light side skill, you may use those to add force skill points. Every 10 dark side points will allow you to add a point to a dark side skill. Every 10 Light side points to a light side skill. Every 10 points of combined dark or light can go towards a base force skill. You can not untrain a base force skill and in order to untrain a force side point, you will need to compensate with the other side of the force... That all sounded very confusing, but will be clarified later on. Untraining will take longer than actual training. Once you remove a skill or force point, you can not get those points back without retraining yourself.
3)Generic Ground travel will be implemented. No city entering or anything like that at the moment and everyone will be transferred to Tatooine at first.

November 2017:
Better ground and space travel via space ports will be introduced, along with the ability to create cities.

December 2017:
1) Space ship and vehicle inventory will be added.
2) Better battle simulation taking into consideration your skills and weapons abilities.

Stay tuned for more to come
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Project of the week: Better Battle simulations
By: Talibar Zukro , on: 2017-08-20 11:10:20
For my current project of the week that I am working on for this week: Battle simulations.

We already have a form of battle simulation where you can perform 4 attacks per day and a user can not be attacked more than 3 times in a day. The simulation basically just outputs the winner of the match and then even provides some XP to both users. However, going forward I will be updating attacks to "Phase 2" which will have different stages of simulation.

"Phase 2" is more detailed simulation that will award XP throughout the match and will reduce HP as well for those involved. Here are the stages involved in this phase:

Stage 1:
Detailed simulation of how the battle ensued. Will include references to species and gender within the battle.

Stage 2:
Equipping weapons. The detailed simulation will already have the ability to detect equipped weapons and weapons are added to the game. We just need to equip them now.

Stage 3:
Battle system phase 2 refinements.

Hope to get this done by this week. In a few weeks, skills will be implemented and some more updates to factions and chatting.
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Introduction of live content Beta
By: Talibar Zukro , on: 2017-07-09 14:32:03
With the progress that programming on the web has made, what with the use of Javascript, PHP, MySQL, CSS and HTML, etc... Adding live content updates to websites is possible with much ease.

Since I introduced Live Chats and live viewing of users that are online, I thought: "This is nice and useful, I should add more of this". I am taking a break for today, but I have changed two locations to show live updates on our games website. The first place is at the top after you log in. You will notice that it currently displays the number of users currently logged in within the last minute or so. That counter will update live now even if you do not refresh the page to do so.

The second place you will notice an update is on the notifications menu. Everytime something occurs, your notification button will light up, again, without you needing to refresh or reload the page. It will happen dynamically.

I plan on adding this feature as much as possible throughout the website, hoping that this will not disrupt anything for my hosting provider. The next places I plan to implement this is in the GNN, Game news, Faction screen, dashboard, force training and messages. I am also hoping to add some sound effects for things like notifications, news and messages.

Keep looking out for these changes!
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Chatting is up!
By: Talibar Zukro , on: 2017-07-09 09:58:24
Good morning folks,

I added chatting to the game. It uses our own code and server for the chat, so it is custom to the game. To chat, go to "Beings Around you". Anyone who is on that same screen, at the same location as you and is online will be able to see and reply to your chats in real time.

Once you leave the screen or change the location, you will lose the chat history.

The chat system is very basic at the moment. But it does what it needs to do for the time being. Just note, while you are able to see who is online at your location, you will not be able to know who is on the chat screen. So you may be typing messages blankly with noone really seeing them. I will be fixing that in a future update soon.

I am currently working on a few features for the chat system that will not be available for some time. For one thing, while you can see who is online from the beings below the chat, it is irritating to have to scroll down each time to see who is online. Instead, I will be adding a Beings online list to the side of the chat so you can all see who is active on that screen at your location in real time, like a real chat.

Other features I will be adding soon will be features similar to MIRC. For example, an /ME command would be useful. But I will also add other RP commands and things like slapping people with a large trout, etc...

So stay Tuned!
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New "ONLINE" feature is up /Live Chats coming soon
By: Talibar Zukro , on: 2017-07-08 22:31:20
I added a new feature to the game: Users currently online. While that feature has always been there at the top of the page telling you how many users have been online over the past 15 minutes, we now updated so that the server registers you being online every minute that you are on the site page.

With that feature now working, the users online function will show you users that have been online in the past minute.

As such, when you go to the "Beings Around You" page, if a user has been online within the last minute, it will show him as "ONLINE".

This feature was developed for our in-game location chat system. This system basically allows you to chat with users at your current location, live. You can look at the users below to see who is online so you can see who is getting those messages. Stay tuned, feature is almost all set.
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Still not dead, One new feature: Login with Handle
By: Talibar Zukro , on: 2017-07-08 13:55:30
Hey there,

We are still not dead and we are going strong. Decided to work on the game a little bit today as there was some interest displayed in it by a few users. The more interest is shown in this, the more I will take the time to work on it. But as it stands, we get 5 players interested for a few weeks and then they disappear for a while. So I am putting this game together Piece by Piece. Once I feel it is pieced together enough, I will go ahead and send a mass newsletter for everyone to see the updates and see if we can get some more users playing.

Back to the new feature... We have added a new feature. A small one. But useful.. You now no longer have to log in with your e-mail. You also have the option of logging in with your handle. So, whatever is easier for you, please knock yourself out!

Keep watching for more news!
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Working on a few things today
By: Talibar Zukro , on: 2017-04-16 15:37:00
I am working on a few things today for the game. I might not finish today, but will get to the rest of these features by next weekend. I am hoping to have finished the assignment of 2nd and 3rd in command as well as transferring leadership over if you so choose.

You will also notice in your profile that you have an option to enable or disable newsletter emails and news posting emails. These are both news related items from the administration. Newsletters will be released no more than once a week to once a month. The likely scenario is it will be released once every 3 weeks. News emails will send you all new news that we post, which can happen several times a day, or you may go weeks with nothing.

Next on my list of things to do is getting a faction and game timeline established. Only faction leaders can post to these timelines. Faction timelines require no cost, but submitting to the game timeline will cost 1000 GP's.

Users will also have their own personal timelines to post to as well to keep track of their own achievements. However, this will be called a player log. A player log will allow you to make certain entries public or hidden. That decision can be altered for each entry at any time. However, an entry, once made, will remain permanently. Only it's visibility can be changed. Consider it a sort of social networking tool -slash- wikipedia of sorts for your character.

I also plan on adding a user dash page where you can see the latest faction events, news events, GNN posts, forum posts, etc... Sort of a way to keep you up to date on the world around you and get you more involved much more easily.

The travel system is still being developed, but these items above are my priority, along with credit transfers from faction to user and vice versa.




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Some bug fixes applied
By: Talibar Zukro , on: 2017-04-16 15:25:08
Good afternoon fellow players!

I just wanted to let you know I fixed a couple of bugs related to the game. First thing that I fixed was the GNN News Posts. So now they should be appearing correctly.

Second, whenever a player joins a faction, a notification wont be sent to all faction leaders saying that someone tried to join your faction. So that should stop some confusion.
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Updates for the weekend
By: Talibar Zukro , on: 2017-04-11 10:22:36
Hey all,

I know it's been a couple of weeks, but I should have some interesting new features for this weekend implemented:

*Transfer of leadership
*Appointing 2nd and 3rd in command.
*Giving titles and honorary titles to non faction members.
*Possibly: faction timelines and history.
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