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Galactic News Network
Minor Sync: NPC Scripting
By: Talibar Zukro , on: 2015-12-13 18:31:41
Hi Again,

I have sync'd a minor feature over. It is still a bit under-developed, but it is fully functional: NPC Scripting. You can edit the script in your profile. To talk to a players script, simply click on the "Talk" link in the "Beings Around You" page by the players image.

I added a minor script to all players just so you can take a look at how the scripting feature operates. As mentioned, I didn't sync all modules and features to this, but I will be updating that within the coming couple of weeks.

Instructions for how this feature works will be added to the website tomorrow for everyone to review. Have fun interacting a little more around the galaxy!
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Fixed RSS and adding life to the game...
By: Talibar Zukro , on: 2015-12-09 21:09:37
Hi folks,

First off, I wanted to mention that the RSS Links are fixed for the news. So you should be able to sync it to your favorite reader like GReader or Feedly or the likes and receive the updated news as it comes.

Furthermore, in the next couple of days I will be adding player offline chat. What this means is that you will be able to add program conversations that a player can view when talking to you while you are offline. It's sort of like a visual novel game. It is pretty extensive and works well. I just need to document it for you all first. Then I need to sync the custom scripting engine. It will take a couple of days to pull the right Sync from the server. Like I said previously, I am doing a sync at a time to make sure there are no errors with the game. The offline conversation system will be loads of fun I think. Eventually when we have the ability to purchase droids and NPC's, you will be able to use this function for that as well. Stay tuned and keep watching over the next few days.
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Small Syncs, one at a time.
By: Talibar Zukro , on: 2015-12-06 08:14:03
You may notice that I am doing some syncs one at a time rather than doing it all at once. The reason for this is that between the test servers and the main server, there may be some discrepancies. So everything is being migrated slowly until it all matches evenly so we do not have a game wide break on our hands. Please be patient with this process.
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Forum Bug fixed...
By: Talibar Zukro , on: 2015-12-06 08:12:48
There was an error with the forums that you may have noticed.. That has been resolved.
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What day is it today???
By: Talibar Zukro , on: 2015-12-05 17:06:33
Hello again,

I synced one more minor feature to the game, which is game time and year which is beginning shortly after the destruction of the Death Star. Enjoy!
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Bug Fix and slight re-design
By: Talibar Zukro , on: 2015-12-05 14:23:56
Good afternoon,

After viewing some statistics and performance issues with the website, I have decided to remove the background image and added a more flat design to the site. I am not sure how it is felt, but for now, for performance reasons, we will leave it as is.

Also, profile editing has been fixed. So a minor Sync from one of our testing sites. More to come soon.
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Scenario 1 is now open
By: Talibar Zukro , on: 2015-12-05 11:40:24
Good afternoon,

I have officially opened up a Scenario thread for sign up in the Roleplaying Forum here: Link

or here: Link

If you wish to participate in this scenario, please post there and we can officially start this as a live scenario on 12/18/15.

If anyone wishes to moderator and/or GM this particular scenario, it would be most appreciated. Scenario details will be provided upon approval of the GM/Mod position.
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There has been an awakening... Have you felt it?
By: Talibar Zukro , on: 2015-12-03 10:10:45
Hi Folks,

Long time no see. As I mentioned in my previous posts, sw-bfs is not dead, not by a long shot. We have some things coming.

I was hoping to get most of the functionality going prior to the Launch to the Force Awakens, but my wife and I just had another baby two weeks ago and wont make it for that deadline. However, I may activate the forums so that we may work on scenario's and such so we can all start gaining XP's.

So, keep an eye out here. If you wish to moderate(And participate) in any of the official launch scenario's, please PM me. If you have any idea's for a scenario as well, please also let me know. My goal is to get those running by December 18th. There will be 3 faction run scenarios for the Empire, the Rebel Alliance and then a general scenario for all other members. Start gathering members to join SW-BFS so that you can begin the roleplay. I am expecting more advanced game play to be functional no later than January.

Stay Tuned!
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NPC Dialog and Editor
By: Talibar Zukro , on: 2015-08-08 09:00:07
Me again. I have made a few changes to the NPC Dialog editor. Much can be done in the way editing a dialog conversation. I have made it so that not only can you get basic conversations out of it, but that you can also do some advanced things with it, such as create a fake battle simulator with an NPC. When I say fake, I mean that even though you can create a realistic battle simulator, the user will not lose any HP or anything like that.

The advanced programming language will be a bit like Javascript - minimal but enough to get some awesome scripts for you.

I have also been working on the editor which now some how supports syntax highlighting. But it is extremely buggy and I am having a bit of a hard time getting the bugs out. I should have an update and a resolution soon on this however. I almost resorted to going with a third party add-on/aPI on this one, but I am trying to do my best so the games code is all proprietary and not used. More on this later.
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More Progress
By: Talibar Zukro , on: 2015-08-08 08:49:22
Hey guys... Just doing a basic post that we are still working on this game.

Over the past couple of weeks I have gone ahead and implemented my a few design elements to the game both for players and administrators which should make this much nicer and cleaner.

For starters, the forum and any faction that posts Galactic News Network news will have a WYSIWYG(What you see is what you get) editor. There wont be any need to include formatting key codes like for bold, for smiley face, etc.. This will just require pressing some buttons. I am just trying to style the editor to the rest of the site at the moment and make sure it has no bugs. I did write the editor on my own after all so I need to take precautions that there aren't any bugs...

For administrators and post starters... There is not an in-content editor. Basically that means that anything that is a document or needs to be posted can now be edited by just double clicking on that part of the website and clicking update. This means if you posted news as an administrator, you can edit the news you posted by clicking on it rather than going to a new page. If you added rules, you can just click on the rules document on the page and start editing. If you are an administrator and wish to edit a post (With the exception of moderator comments), you can just double click on the post and edit away. If you are a regular player and you made a post on the forums, you can also edit right from the post itself.

So, some small stuff, but it took me weeks to implement. But it will make for a far better playable game experience. These changes have been made on my test server and when we get to a playable point, we will have these synced to the main site. We are getting there, I swear!
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