|Forum Bug fixed...
By: Talibar Zukro , on: 2015-12-06 08:12:48
|There was an error with the forums that you may have noticed.. That has been resolved. |
|What day is it today???
By: Talibar Zukro , on: 2015-12-05 17:06:33
I synced one more minor feature to the game, which is game time and year which is beginning shortly after the destruction of the Death Star. Enjoy!
|Bug Fix and slight re-design
By: Talibar Zukro , on: 2015-12-05 14:23:56
After viewing some statistics and performance issues with the website, I have decided to remove the background image and added a more flat design to the site. I am not sure how it is felt, but for now, for performance reasons, we will leave it as is.
Also, profile editing has been fixed. So a minor Sync from one of our testing sites. More to come soon.
|Scenario 1 is now open
By: Talibar Zukro , on: 2015-12-05 11:40:24
I have officially opened up a Scenario thread for sign up in the Roleplaying Forum here: Link
or here: Link
If you wish to participate in this scenario, please post there and we can officially start this as a live scenario on 12/18/15.
If anyone wishes to moderator and/or GM this particular scenario, it would be most appreciated. Scenario details will be provided upon approval of the GM/Mod position.
|There has been an awakening... Have you felt it?
By: Talibar Zukro , on: 2015-12-03 10:10:45
Long time no see. As I mentioned in my previous posts, sw-bfs is not dead, not by a long shot. We have some things coming.
I was hoping to get most of the functionality going prior to the Launch to the Force Awakens, but my wife and I just had another baby two weeks ago and wont make it for that deadline. However, I may activate the forums so that we may work on scenario's and such so we can all start gaining XP's.
So, keep an eye out here. If you wish to moderate(And participate) in any of the official launch scenario's, please PM me. If you have any idea's for a scenario as well, please also let me know. My goal is to get those running by December 18th. There will be 3 faction run scenarios for the Empire, the Rebel Alliance and then a general scenario for all other members. Start gathering members to join SW-BFS so that you can begin the roleplay. I am expecting more advanced game play to be functional no later than January.
|NPC Dialog and Editor
By: Talibar Zukro , on: 2015-08-08 09:00:07
|Me again. I have made a few changes to the NPC Dialog editor. Much can be done in the way editing a dialog conversation. I have made it so that not only can you get basic conversations out of it, but that you can also do some advanced things with it, such as create a fake battle simulator with an NPC. When I say fake, I mean that even though you can create a realistic battle simulator, the user will not lose any HP or anything like that.|
I have also been working on the editor which now some how supports syntax highlighting. But it is extremely buggy and I am having a bit of a hard time getting the bugs out. I should have an update and a resolution soon on this however. I almost resorted to going with a third party add-on/aPI on this one, but I am trying to do my best so the games code is all proprietary and not used. More on this later.
By: Talibar Zukro , on: 2015-08-08 08:49:22
|Hey guys... Just doing a basic post that we are still working on this game. |
Over the past couple of weeks I have gone ahead and implemented my a few design elements to the game both for players and administrators which should make this much nicer and cleaner.
For starters, the forum and any faction that posts Galactic News Network news will have a WYSIWYG(What you see is what you get) editor. There wont be any need to include formatting key codes like for bold, for smiley face, etc.. This will just require pressing some buttons. I am just trying to style the editor to the rest of the site at the moment and make sure it has no bugs. I did write the editor on my own after all so I need to take precautions that there aren't any bugs...
For administrators and post starters... There is not an in-content editor. Basically that means that anything that is a document or needs to be posted can now be edited by just double clicking on that part of the website and clicking update. This means if you posted news as an administrator, you can edit the news you posted by clicking on it rather than going to a new page. If you added rules, you can just click on the rules document on the page and start editing. If you are an administrator and wish to edit a post (With the exception of moderator comments), you can just double click on the post and edit away. If you are a regular player and you made a post on the forums, you can also edit right from the post itself.
So, some small stuff, but it took me weeks to implement. But it will make for a far better playable game experience. These changes have been made on my test server and when we get to a playable point, we will have these synced to the main site. We are getting there, I swear!
|Server Management - Take 2
By: Talibar Zukro , on: 2015-03-21 11:42:15
|I also forgot to mention that with the new VPS, I am also able to create server side applications to run. What does this mean for us???|
1) I can implement a pretty decent weather system for our planets and cities, eventually.
2) Admin NPC's can actually perform AI actions without anyone asking to.
3) Day night transitions can occur for the planets that can be consistent for everyone.
4) No more CRON jobs. I know people swear by the CRON's but I have several set up and while when they work they perform marvelously, I would prefer to use the server side apps to perform these functions. CRON's Will be there to run as a back up however in case the SSA's fail.
5) Timed or delayed functions can be better performed as well.
6) Private Messaging capabilities via Java Applet.
And there are many other benefits to this as well, but I thought it would be good for you to hear what I have envisioned.
By: Talibar Zukro , on: 2015-03-21 11:31:02
|So I anticipated how much server resources would be used if all the registered users for this game were to become active and I would need a bit more power to get this up and running and not be overloaded.|
For this reason I have added 2 additional VPS servers and an IRCD server.
In-Game location Chat and IRC Client chats will be held on the IRCD server. I was going to initially use MySQL to hold this data. However, it will kill the data usage and resources in the long run. So I decided to obtain an IRCD Shell Hosting Server. This will handle all room/location logs as well as chats that occur in-game. This in effect would also put less strain on the game connections allowing many users to connect to the game at the best possible speed.
Now the main game servers will still host the main database which will contain the game data, the user data, message data and forum data, etc... It will also host the main game images and user avatars/signatures.
New VPS 1 will host Faction images and external files. Like I said, this will take the load off of the main server and allow faction data to come through quickly as well. The faction game data such as forum and members list will still be hosted on the main Game Server.
New VPS 2 will host our testing server as well as our back up server and our sync server. Again, this is to put less strain on the whole server all together.
I am also hoping that with 4 different connections to pull from, hacking and data loss will be at a minimum for the game in case of any unfortunate issues or weaknesses. That is my hope anyway. So in total, we added 3 new servers to the main one to prepare for our future release. This has been weighing on my mind over the last few weeks and I had wondered how in the world I would allow running this game with all its features and users(Hopefully a lot) without having our host ban me for excessive use. So, let's hope this will do the trick.
|Sorry, bad link:
By: Talibar Zukro , on: 2015-02-15 09:35:29